#pragma once

#include "CoreMinimal.h"

#include "Tribute.h"
#include "Study/Lib/Lib.h"

#include "Incense.generated.h"


UCLASS()
class STUDY_API AIncense : public ATribute
{
	GENERATED_BODY()

public:
	// Sets default values for this actor's properties
	AIncense();

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

	// Called every frame
	virtual void Tick(float DeltaTime) override;
};